UX and Game Designer

Daniel Ross

AKA Tounyre

A multi-disciplined designer based in Manchester, UK.
Passionate about HCI and storytelling through gameplay.
Currently painting a horde of Skaven.
Please check out my portfolio and feel free to get in touch by email, LinkedIn, or Twitter.

About//

Daniel "Tounyre" Ross

My initial interest in game design stemmed from playtesting for Ubisoft and trying to articulate just why I liked certain games and mechanics more than others, which lead to me approaching gameplay from a more philosophical approach, and a genuine interest in HCI and UX as a whole beyond just games.

I have an avid interest in all forms of art in order to try round out my view of the world and acknowledge where my inspirations lie.Usually a massive lore nerd in any game I am invested in.

Favourite Games
Counter-Strike, Genshin Impact, Magic: The Gathering, Risk of Rain 2, Final Fantasy XVI, Street Fighter, Rimworld
Hobbies
Cooking
Warhammer (and everything that comes with that)
Doom Scrolling Fan Art
BEING SILLY

Portfolio

I hope to showcase a few of the creative projects I've worked on.

UX Design Document

Rember

Rember is a SRS-learning based flashcard app that I conceptualised and designed to address general flashcard apps with a more approachable (and intuitive) format.

Dissertation (With design document)

All Will Be One:

Exploring Magic: The Gathering Set Design in the Context of Pre-existing Intellectual Properties

I aimed to explore just how Wizards of the Coast adapt external IP and their narrative into MTG and created a custom deck attempting to implement both these concepts and my understanding of Magic's design as a whole.

final year project

Project COVEN

An action game about void touched 'witches' fighting for a humanity they no longer belong to.

Genshin Impact x Vampire Survivors

Teyvat Tussle

A Genshin Impact fan game where you fight to survive the relentless waves of enemies by combining the elemental weaponry at your disposal.

Portfolio//

Project Coven

An action game about void touched 'witches' fighting for a humanity they no longer belong to.

About

Project COVEN was my final year group project at university that certainly was a learning experience.I was the project director as the idea started with initial concepts I had put forward.The concept started as a thought exercise in how to adapt the concept of the Japanese Magical Genre into a grittier, western current day or near future setting.How would it adapt Western-European magic folklore? How do we explain them not being common knowledge? What are they even fighting? What actually is magic? I began compiling a set of world building concepts to then flesh out characters and details around.This setting first approach that created an exhaustively long lore glossary was done in order to try make a game around a cohesive and consistent world with mechanics to build towards the tone this wanted to achieve. Sadly, I can't say what I got done in the 6 months working on it achieved this goal.P.S. I'd be more than happy to show design and writing documents upon request.

Portfolio//

rember

Rember is a SRS-learning based flashcard app that I conceptualised and designed to address general flashcard apps with a more approachable (and intuitive) format.

About

The idea for Rember comes from a place of general annoyance at the go to flashcard application, Anki, or more specifically it's android app AnkiDroid. It was designed back in Android 1.0 with absolutely no changes since, and the times and mobile app design has since moved on.This design document was an attempt at exploring that.

Portfolio//

Disser
tation

I aimed to explore just how Wizards of the Coast adapt external IP and their narrative into MTG and created a custom deck attempting to implement both these concepts and my understanding of Magic's design as a whole.

About

The dissertation explores the criteria the designers define for:
- Core Concepts of MTG, particularly the colour pie
- General "top-down" thematic-first MTG set design
- Why Wizards identify IP as being appropriate
- How they aim to implement it
It is unfortunately however, not quite finished yet.Even still, I would like to share some of the custom card designs and the design document that accompanies it.